More than 2,000 games have been published on the site. On a computer, you can control a game with a mouse and keyboard, while on a mobile phone or tablet, you can enjoy them happily with your fingers. All games can be accessed via your computer, mobile phone, and tablet by visiting in a browser. Not only that, the editors add the latest games to the "New Games" page every day to provide you more addicting games so that you will never getting tired of playing the old games once and once again. We've carefully selected for you varieties of addictive free online games to play, including Car, Puzzle, Physics, Fighting, Running, Parking, Racing, Driving, Cartoon, Zombie, Bike, Stickman, Defense, Strategy, Clicker, Minecraft, Monster, Drawing, Logic, Math games etc. You can access all of our games via a browser window, without downloading, installing, or any plug-ins. If any of you still can't connect, please let me know here.On, we have a variety of the latest fun online games that you will enjoy to the maximum level. Thanks so much for your patience! I really do appreciate all of you sticking it out, and I apologize it's taken so long. This should solve the issue for those of you who are stuck on the 'Connecting' screen. *UPDATE* 5/7/16: Fixed! SSL V0.9.6.1 now attempts a second connection method if the first fails. Please download, unzip, and run 'YGNConnectingTest.exe". However, I've created another Connection Test to test a possible fix. Hopefully this will provide enough info to get this fixed once and for all! Please also include which Tests pass and which fail in the email. It would be very helpful if any of you could follow the following steps to capture network activity while trying to connect:ġ) Make sure you've downloaded the Connection Test Program from Step 5 above.ģ) Open Wireshark and start capturing activity by double clicking your network connection under "Capture"Ĥ) Run the Connection Test Program from Step 5ĥ) Once the Connection Test Program is complete, press the red "Stop" button on the top left of Wiresharkħ) Email the capture file (.pcapng) to and I'll forward it to the YGN devs. To see what's going wrong they need more details about how your computer is communicating with the YGN servers. *UPDATE* 4/26/16: So it seems that the issue wasn't fixed judging by your replies. I'm supposed to check with you guys and report back. *UPDATE* 4/24/16: Progress! The YGN developers let me know that they've made a change within the last few days that may help. ![]() I've been in contact with the new devs and they've promised a fix. ![]() *UPDATE* 4/14/16: So it looks like the YGN service has been sold to another company who will maintain and improve it. Wish I could do more but that's all I've got for now. So theoretically they can start working on it next week, but you know how these things go. On 3/25/16, they said that they're busy "for the next few weeks" but after that they can work on fixing the issue. *UPDATE* 4/8/16: Still in contact with YGN devs. I'll keep this thread updated with the latest info. *UPDATE* 3/24/16: Unfortunately no fix yet and still out of my control. I want to get this fixed just as much as you do. Thanks for your understanding and help and hopefully we'll figure this out soon. Any additional info that may be relevant? Are you able to connect to the old Flash-based version of ShellShock Live? (7. ( ) Please download, unzip, and run 'YGNConnectingTest.exe". Are you behind a router, have a firewall running, etc.?ĥ. ![]() Please email me at or reply here with the following info:ģ. I'd like to request some information from those of you experiencing the problem. With that said, I'm determined to get to the bottom of the issue and help them get it fixed. I'm in contact with the developers at YGN and they are aware of the issue but don't yet have a fix. ![]() Unfortunately the problem is not with ShellShock Live itself, but with the Multiplayer framework it's built on (Yahoo Games Network, formerly Player.IO). Several players seem to be having trouble getting past the 'Connecting' screen.
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